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Rebecca Bonjé
Rebecca Bonjé
3D-Artist
Veurne, Belgium

Summary

I am a 3D-Artist Living in Belgium with a passion for games and art.
Currently working at Play It.

Skills

Digital SculptingCharacter Modeling3D Modeling3D AnimationRiggingTexturingRetopologyDigital PaintingCharacter DesignUI DesignConcept DesignLow-poly ModelingHigh-poly ModelingPBR Texturing

Software proficiency

Blender
Blender
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
3ds Max
3ds Max
Maya
Maya
Python
Python

Productions

    • Video Game
      Color-A-Cube
    • Year
      2024
    • Role
      General Artist
    • Company
      AlterEyes
    • Video Game
      Big Shots
    • Year
      2024
    • Role
      General Artist
    • Company
      AlterEyes

Experience

  • Game Designer at PlayIt
    Kortrijk, BE
    February 2025 - Present

  • 2D/3D-Artist at AlterEyes
    Hasselt, BE
    January 2023 - January 2025

    As a 2D/3D Artist at AlterEyes, I had the opportunity to work on the successful releases of two commercial games, "Big Shots" and "Color-A-Cube".

    In Big Shots, I contributed to level decoration and character creation in a comic-book-style, creating alien creatures, and environmental assets. My responsibilities covered design, modeling, texturing, skinning, rigging, animating and implementing them.

    For Color-A-Cube, I created voxel models, extending from design to implementation, and contributed to the game's overall visual aesthetic.

    Additionally, I designed the UI for both projects, ensuring a legible and seamless experience in VR. I also produced 2D marketing content for both games.