I am a 3D-Artist Living in Belgium with a passion for games and art.
Currently working at Play It.
As a 2D/3D Artist at AlterEyes, I had the opportunity to work on the successful releases of two commercial games, "Big Shots" and "Color-A-Cube".
In Big Shots, I contributed to level decoration and character creation in a comic-book-style, creating alien creatures, and environmental assets. My responsibilities covered design, modeling, texturing, skinning, rigging, animating and implementing them.
For Color-A-Cube, I created voxel models, extending from design to implementation, and contributed to the game's overall visual aesthetic.
Additionally, I designed the UI for both projects, ensuring a legible and seamless experience in VR. I also produced 2D marketing content for both games.